Guard and Stormcloak armor have reduced armor rating and weight.Īrmor rating and weight of Ebony Mail are on par with ebony armor to match its visual appearance. Wolf armor and most low-level light armors have reduced weight.
Shields have 30% of the set’s armor rating and 25% of the set’s weight and price.Īrmors have more logical and consistent prices.īlades, Daedric and Dawnguard armor have increased armor rating and weight. Mundane artifacts only require and benefit from the corresponding material perk.Ĭuirass/helmet/gauntlets/boots have 50/20/15/15% of the set's total armor rating, weight and price. Price of Healing Poultice is reduced to 10 gold.Īedric and Daedric artifacts only require and benefit from Legendary Blacksmithing. Merchant respawn time is reduced to 5 days.īandits can have potions of restore stamina.Īlchemists always have some healing poultices and potions of restore health/magicka/stamina for sale. Misdirection allows to pickpocket equipped jewelry. Slashing damage resistance of Dwarven centurions and enchanted spheres is reduced. Spectral Arrow deals irresistible damage.Įmpowering Fear reduces armor rating by 200.įrightening Sphere reduces armor rating by 150.īlunt damage resistance of draugr and dragon priests is reduced. NPCs benefit from weight reduction for worn armors. NPCs are affected by racial power attack cost and spell power modifiers. The Charmed Necklace gives clear sight regardless of the level of inebriation. The distorted vision caused by alcohol is less severe. This doesn’t extend to Daedric artifacts.ĪctorVariations are based on appropriate vanilla actors instead of player presets and provide more variety for the dominant races.
Thalmor Embassy and the Thalmor Headquarters in Solitude have a shrine of Auriel.īag of holdings increase carry weight by 60 points.ĭaedric melee weapons and ammo deal 50% more damage to Dremora and atronachs. They don't increase magicka regeneration. The Slighted don’t have additional marksman armor penetration.Īmulet and blessing of Akatosh reduce shout cooldown. Ironhand Gauntlets and Irileth's Ebony Gauntlets increase damage instead of armor penetration. (Ancient) Shrouded Gloves and Linwe’s Gauntlets increases armor penetration with all weapons. Only the potions found in Thieves Guild caches increase armor penetration. Potions and ingredients increase damage instead of armor penetration. Most one-handed and two-handed perks don’t grant a small amount of armor penetration.Īrmor penetration from the Warrior and Thief stone is increased.Īrmor penetration from the blessing of Auriel is increased.Īmulet and blessing of Talos increase one-handed and two-handed armor penetration. Armor penetration from ammunition is increased. Marksman perks don’t grant armor penetration. All values are adjusted for a 1:1 translation and tweaked as follows. One-handed, two-handed and marksman “expertise” is renamed to “armor penetration”. All existing sources of armor rating are adjusted to provide the same damage reduction as before.
Each point of armor rating reduces incoming damage by 0.1% (previously 0.12%) to allow straightforward calculations of damage reduction based on the armor rating. Halvar the Other has his own unique loot.Īrmor rating is reworked to be more intuitive. The Warhammer of Inebriation is a Nordic warhammer and its enchantment is only fueled by alcohol. The Halvar Brothers have a little background story. The Jarl’s Longhouses in Dawnstar, Falkreath, Morthal and Winterhold have master-locked chests with rich treasures in the Jarl’s room.
They usually wear a full set of armor with useful enchantments. Vigilants of Stendarr wear the armor from Mage's Plate Armor.
Melee guards and housecarls wear armors from Varied Guard Armor and the stats of their armors are adjusted to match the new designs.